SDL_PumpEvents - Pump the event loop, gathering events from the input devices.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This function updates the event queue and internal input device state.
SDL_PumpEvents() gathers all the pending input information from devices and places it in the event queue.
Without calls to SDL_PumpEvents() no events would ever be placed on the queue. Often the need for calls
to SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and SDL_WaitEvent() implicitly call
SDL_PumpEvents(). However, if you are not polling or waiting for events (e.g. you are filtering them),
then you must call SDL_PumpEvents() to force an event queue update.
Name
SDL_PumpEvents - Pump the event loop, gathering events from the input devices.
See Also
SDL_PollEvent(3), SDL_WaitEvent(3) Simple Directmedia Layer SDL 3.2.20 SDL_PumpEvents(3)
Synopsis
#include<SDL3/SDL_events.h>voidSDL_PumpEvents(void);
Thread Safety
This function should only be called on the main thread.
