EndPrimitive - complete the current output primitive on the first vertex stream
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 ENDPRIMITIVE(3G)
Declaration
voidEndPrimitive(void);
Description
AvailableonlyintheGeometryShader, EndPrimitive completes the current output primitive on the first
(and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling EndPrimitive is
equivalent to calling EmitStreamVertex() with stream set to 0.
Name
EndPrimitive - complete the current output primitive on the first vertex stream
See Also
EmitVertex(), EmitStreamVertex(), EndStreamPrimitive()
Version Support
┌──────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ EndPrimitive │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└──────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
