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EndStreamPrimitive - complete the current output primitive on a specified stream

Declaration

voidEndStreamPrimitive(intstream);

Description

AvailableonlyintheGeometryShader, EndStreamPrimitive completes the current output primitive on
       stream stream and starts a new one. The argument to stream must be a constant integral expression. No
       vertex is emitted.

Name

       EndStreamPrimitive - complete the current output primitive on a specified stream

Parameters

stream
           Specifies the stream upon which the current primitive will be ended.

See Also

EmitVertex(), EmitStreamVertex(), EndPrimitive()

Version Support

       ┌────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                    │        OpenGLShadingLanguageVersion                                            │
       ├────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function           │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
       │ Name               │      │      │      │      │      │      │      │      │      │      │      │      │
       ├────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ EndStreamPrimitive │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also