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Imager::Fill - general fill types

Author

       Tony Cook <tony@develop-help.com>

Common Options

       combine
           The  way  in  which  the  fill  data  is  combined with the underlying image.  See "Combine Types" in
           Imager::Draw.

       In general colors can be specified as Imager::Color or Imager::Color::Float  objects.   The  fill  object
       will  typically store both types and convert from one to the other.  If a fill takes 2 color objects they
       should have the same type.

   Solidfills
         my $fill = Imager::Fill->new(solid=>$color, combine =>$combine)

       Creates a solid fill, the only required parameter is "solid" which should be the color to fill with.

       A translucent red fill:

         my $red = Imager::Fill->new(solid => "FF000080", combine => "normal");

   Hatchedfills
         my $fill = Imager::Fill->new(hatch=>$type, fg=>$fgcolor, bg=>$bgcolor,
                                      dx=>$dx, $dy=>$dy);

       Creates a hatched fill.  You can specify the following keywords:

       •   "hatch" - The type of hatch to perform, this can either be  the  numeric  index  of  the  hatch  (not
           recommended),  the symbolic name of the hatch, or an array of 8 integers which specify the pattern of
           the hatch.

           Hatches are represented as cells 8x8 arrays of bits, which limits their complexity.

           Current hatch names are:

           •   "check1x1", "check2x2", "check4x4" - checkerboards at various sizes

           •   "vline1", "vline2", "vline4" - 1, 2, or 4 vertical lines per cell

           •   "hline1", "hline2", "hline4" - 1, 2, or 4 horizontal lines per cell

           •   "slash1", "slash2" - 1 or 2 / lines per cell.

           •   "slosh1", "slosh2" - 1 or 2 \ lines per cell

           •   "grid1", "grid2", "grid4" - 1, 2, or 4 vertical and horizontal lines per cell

           •   "dots1", "dots4", "dots16" - 1, 4 or 16 dots per cell

           •   "stipple", "stipple2" - see the samples

           •   "weave" - I hope this one is obvious.

           •   "cross1", "cross2" - 2 densities of crosshatch

           •   "vlozenge", "hlozenge" - something like lozenge tiles

           •   "scalesdown", "scalesup",  "scalesleft",  "scalesright"  -  Vaguely  like  fish  scales  in  each
               direction.

           •   "tile_L" - L-shaped tiles

       •   "fg",  "bg" - The "fg" color is rendered where bits are set in the hatch, and the "bg" where they are
           clear.  If you use a transparent "fg" or "bg", and set combine, you can overlay  the  hatch  onto  an
           existing image.

           "fg" defaults to black, "bg" to white.

       •   "dx", "dy" - An offset into the hatch cell.  Both default to zero.

       A blue and white 4-pixel check pattern:

         my $fill = Imager::Fill->new(hatch => "check2x2", fg => "blue");

       You can call Imager::Fill->hatches for a list of hatch names.

   Fountainfills
         my $fill = Imager::Fill->new(fountain=>$ftype,
              xa=>$xa, ya=>$ya, xb=>$xb, yb=>$yb,
              segments=>$segments, repeat=>$repeat, combine=>$combine,
              super_sample=>$super_sample, ssample_param=>$ssample_param);

       This  fills  the  given  region  with  a  fountain fill.  This is exactly the same fill as the "fountain"
       filter, but is restricted to the shape you are drawing, and the  fountain  parameter  supplies  the  fill
       type, and is required.

       A radial fill from white to transparent centered on (50, 50) with a 50 pixel radius:

         use Imager::Fountain;
         my $segs = Imager::Fountain->simple(colors => [ "FFFFFF", "FFFFFF00" ],
                                             positions => [ 0, 1 ]);
         my $fill = Imager::Fill->new(fountain => "radial", segments => $segs,
                                      xa => 50, ya => 50, xb => 0, yb => 50,
                                      combine => "normal");

   ImageFills
         my $fill = Imager::Fill->new(image=>$src, xoff=>$xoff, yoff=>$yoff,
                                      matrix=>$matrix, combine => $combine);

       Fills  the  given  image  with a tiled version of the given image.  The first non-zero value of "xoff" or
       "yoff" will provide an offset along the given axis between rows or columns of tiles respectively.

       The matrix parameter performs a co-ordinate transformation from the co-ordinates in the target  image  to
       the  fill image co-ordinates.  Linear interpolation is used to determine the fill pixel.  You can use the
       Imager::Matrix2d class to create transformation matrices.

       The matrix parameter will significantly slow down the fill.

         # some image to act as a texture
         my $txim = Imager->new(...);

         # simple tiling
         my $fill = Imager::Fill->new(image => $txim);

         # tile with a vertical offset
         my $fill = Imager::Fill->new(image => $txim, yoff => 10);

         # tile with a horizontal offset
         my $fill = Imager::Fill->new(image => $txim, xoff => 10);

         # rotated
         use Imager::Matrix2d;
         my $fill = Imager::Fill->new(image => $txim,
                       matrix => Imager::Matrix2d->rotate(degrees => 20));

   Opacitymodificationfill
         my $fill = Imager::Fill->new(type => "opacity",
             other => $fill, opacity => 0.25);

       This can be used to make a fill that is a more translucent or opaque version of an existing  fill.   This
       is intended for use where you receive a fill object as a parameter and need to change the opacity.

       Parameters:

       •   type => "opacity" - Required

       •   other - the fill to produce a modified version of.  This must be an Imager::Fill object.  Required.

       •   opacity - multiplier for the source fill opacity.  Default: 0.5.

       The source fills combine mode is used.

         my $hatch = Imager::Fill->new(hatch => "check4x4", combine => "normal");
         my $fill = Imager::Fill->new(type => "opacity", other => $hatch);

Description

       Creates fill objects for use by most filled area drawing functions.

       All fills are created with the new method.

       new
             my $fill = Imager::Fill->new(...);

           The parameters depend on the type of fill being created.  See below for details.

       The currently available fills are:

       •   solid

       •   hatch

       •   fountain (similar to gradients in paint software)

       •   image - fill with an image, possibly transformed

       •   opacity - a lower opacity version of some other fill

Future Plans

       I'm planning on adding the following types of fills:

       •   "checkerboard" - combines 2 other fills in a checkerboard

       •   "combine" - combines 2 other fills using the levels of an image

       •   "regmach" - uses the transform2() register machine to create fills

Name

         Imager::Fill - general fill types

Other Methods

       Imager::Fill->hatches
           A list of all defined hatch names.

       Imager::Fill->combines
           A list of all combine types.

See Also

Imager(3)

perl v5.40.1                                       2025-03-16                                  Imager::Fill(3pm)

Synopsis

         use Imager;
         use Imager::Fill;

         my $fill1 = Imager::Fill->new(solid=>$color, combine=>$combine);
         my $fill2 = Imager::Fill->new(hatch=>'vline2', fg=>$color1, bg=>$color2,
                                       dx=>$dx, dy=>$dy);
         my $fill3 = Imager::Fill->new(fountain=>$type, ...);
         my $fill4 = Imager::Fill->new(image=>$img, ...);
         my $fill5 = Imager::Fill->new(type => "opacity", other => $fill,
                                       opacity => ...);

See Also