The program below takes up to four command-line arguments, of which the first three are mandatory. The
first argument specifies the number of threads that the program should create. All of the threads,
including the main thread, allocate the number of blocks of memory specified by the second argument. The
third argument controls the size of the blocks to be allocated. The main thread creates blocks of this
size, the second thread created by the program allocates blocks of twice this size, the third thread
allocates blocks of three times this size, and so on.
The program calls malloc_info() twice to display the memory-allocation state. The first call takes place
before any threads are created or memory allocated. The second call is performed after all threads have
allocated memory.
In the following example, the command-line arguments specify the creation of one additional thread, and
both the main thread and the additional thread allocate 10000 blocks of memory. After the blocks of
memory have been allocated, malloc_info() shows the state of two allocation arenas.
$ getconfGNU_LIBC_VERSION
glibc 2.13
$ ./a.out110000100
============ Before allocating blocks ============
<malloc version="1">
<heap nr="0">
<sizes>
</sizes>
<total type="fast" count="0" size="0"/>
<total type="rest" count="0" size="0"/>
<system type="current" size="135168"/>
<system type="max" size="135168"/>
<aspace type="total" size="135168"/>
<aspace type="mprotect" size="135168"/>
</heap>
<total type="fast" count="0" size="0"/>
<total type="rest" count="0" size="0"/>
<system type="current" size="135168"/>
<system type="max" size="135168"/>
<aspace type="total" size="135168"/>
<aspace type="mprotect" size="135168"/>
</malloc>
============ After allocating blocks ============
<malloc version="1">
<heap nr="0">
<sizes>
</sizes>
<total type="fast" count="0" size="0"/>
<total type="rest" count="0" size="0"/>
<system type="current" size="1081344"/>
<system type="max" size="1081344"/>
<aspace type="total" size="1081344"/>
<aspace type="mprotect" size="1081344"/>
</heap>
<heap nr="1">
<sizes>
</sizes>
<total type="fast" count="0" size="0"/>
<total type="rest" count="0" size="0"/>
<system type="current" size="1032192"/>
<system type="max" size="1032192"/>
<aspace type="total" size="1032192"/>
<aspace type="mprotect" size="1032192"/>
</heap>
<total type="fast" count="0" size="0"/>
<total type="rest" count="0" size="0"/>
<system type="current" size="2113536"/>
<system type="max" size="2113536"/>
<aspace type="total" size="2113536"/>
<aspace type="mprotect" size="2113536"/>
</malloc>
Programsource
#include <err.h>
#include <errno.h>
#include <malloc.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>
static size_t blockSize;
static size_t numThreads;
static unsigned int numBlocks;
static void *
thread_func(void *arg)
{
int tn = (int) arg;
/* The multiplier '(2 + tn)' ensures that each thread (including
the main thread) allocates a different amount of memory. */
for (unsigned int j = 0; j < numBlocks; j++)
if (malloc(blockSize * (2 + tn)) == NULL)
err(EXIT_FAILURE, "malloc-thread");
sleep(100); /* Sleep until main thread terminates. */
return NULL;
}
int
main(int argc, char *argv[])
{
int sleepTime;
pthread_t *thr;
if (argc < 4) {
fprintf(stderr,
"%s num-threads num-blocks block-size [sleep-time]\n",
argv[0]);
exit(EXIT_FAILURE);
}
numThreads = atoi(argv[1]);
numBlocks = atoi(argv[2]);
blockSize = atoi(argv[3]);
sleepTime = (argc > 4) ? atoi(argv[4]) : 0;
thr = calloc(numThreads, sizeof(*thr));
if (thr == NULL)
err(EXIT_FAILURE, "calloc");
printf("============ Before allocating blocks ============\n");
malloc_info(0, stdout);
/* Create threads that allocate different amounts of memory. */
for (size_t tn = 0; tn < numThreads; tn++) {
errno = pthread_create(&thr[tn], NULL, thread_func,
(void *) tn);
if (errno != 0)
err(EXIT_FAILURE, "pthread_create");
/* If we add a sleep interval after the start-up of each
thread, the threads likely won't contend for malloc
mutexes, and therefore additional arenas won't be
allocated (see malloc(3)). */
if (sleepTime > 0)
sleep(sleepTime);
}
/* The main thread also allocates some memory. */
for (unsigned int j = 0; j < numBlocks; j++)
if (malloc(blockSize) == NULL)
err(EXIT_FAILURE, "malloc");
sleep(2); /* Give all threads a chance to
complete allocations. */
printf("\n============ After allocating blocks ============\n");
malloc_info(0, stdout);
exit(EXIT_SUCCESS);
}