masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game
Contents
Description
Like masked_blit(), except it can scale images (so the source and destination rectangles don't need to be
the same size). This routine doesn't do as much safety checking as the regular masked_blit(): in
particular you must take care not to copy from areas outside the source bitmap. Moreover, the source must
be a memory bitmap. Example:
BITMAP *hud_overlay;
...
/* Stretch hud overlay over the screen. */
masked_stretch_blit(hud_overlay, screen, 0, 0,
hud_overlay->w, hud_overlay->h,
0, 0, SCREEN_W, SCREEN_H);
Name
masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game
programming library.
See Also
blit(3alleg4), masked_blit(3alleg4), stretch_blit(3alleg4), stretch_sprite(3alleg4) Allegro version 4.4.3 masked_stretch_blit(3alleg4)
Synopsis
#include<allegro.h>voidmasked_stretch_blit(BITMAP*source,BITMAP*dest,intsource_x,source_y,source_w,source_h,intdest_x,dest_y,dest_w,dest_h);
