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memoryBarrierAtomicCounter - controls the ordering of operations on atomic counters issued by a single

Declaration

voidmemoryBarrierAtomicCounter(void);

Description

memoryBarrierAtomicCounter waits on the completion of all accesses resulting from the use of atomic
       counters and then returns with no other effect. When this function returns, the results of any
       modifications to the value of atomic counters will be visible to any access to the same counter from
       other shader invocations. In particular, any modifications made in one shader stage are guaranteed to be
       visible to accesses performed by shader invocations in subsequent stages when those invocations were
       triggered by the execution of the original shader invocation (e.g., fragment shader invocations for a
       primitive resulting from a particular geometry shader invocation).

Name

       memoryBarrierAtomicCounter - controls the ordering of operations on atomic counters issued by a single
       shader invocation

See Also

memoryBarrier()

Version Support

       ┌────────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                            │        OpenGLShadingLanguageVersion                                            │
       ├────────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name                       │      │      │      │      │      │      │      │      │      │      │      │      │
       ├────────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ memoryBarrierAtomicCounter │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │
       └────────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also