MENU - Stores the entries of a menu. Allegro game programming library.
Contents
Description
char *text; - the text to display for the menu item
int (*proc)(void); - called when the menu item is clicked
struct MENU *child; - nested child menu
int flags; - disabled or checked state
void *dp; - pointer to any data you need
Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a
description on how to obtain/use this structure.
Name
MENU - Stores the entries of a menu. Allegro game programming library.
See Also
do_menu(3alleg4), exgui(3alleg4) Allegro version 4.4.3 MENU(3alleg4)
Synopsis
#include<allegro.h>typedefstructMENU
