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MENU - Stores the entries of a menu. Allegro game programming library.

Description

          char *text;          - the text to display for the menu item
          int (*proc)(void);   - called when the menu item is clicked
          struct MENU *child;  - nested child menu
          int flags;           - disabled or checked state
          void *dp;            - pointer to any data you need

       Structure  used  to  hold  an  entry  of  a  menu. Read chapter "GUI routines", section "GUI menus" for a
       description on how to obtain/use this structure.

Name

       MENU - Stores the entries of a menu. Allegro game programming library.

See Also

do_menu(3alleg4), exgui(3alleg4)

Allegro                                           version 4.4.3                                    MENU(3alleg4)

Synopsis

#include<allegro.h>typedefstructMENU

See Also