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next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.

Description

       Reads  the next frame of the current animation file. If `loop' is not zero, the player will cycle when it
       reaches the end of the file, otherwise it will  return  FLI_EOF.  The  frame  is  read  into  the  global
       variables fli_bitmap and fli_palette. Example:

          while (next_fli_frame(0) == FLI_OK) {
             /* Do stuff, like play audio stream
                or check keys to skip animation. */
             /* Rest some time until next frame... */
          }

Name

       next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.

Return Value

       Returns  FLI_OK  on  success,  FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the
       file.

See Also

open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4)

Allegro                                           version 4.4.3                          next_fli_frame(3alleg4)

Synopsis

#include<allegro.h>intnext_fli_frame(intloop);

See Also