next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.
Contents
Description
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it
reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global
variables fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) {
/* Do stuff, like play audio stream
or check keys to skip animation. */
/* Rest some time until next frame... */
}
Name
next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.
Return Value
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the
file.
See Also
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4) Allegro version 4.4.3 next_fli_frame(3alleg4)
Synopsis
#include<allegro.h>intnext_fli_frame(intloop);
