object_message - Sends a message to an object and returns the answer. Allegro game programming library.
Contents
Description
Sends a message to an object and returns the answer it has generated. Remember that the first parameter
is the dialog object (not a whole array) that you wish to send the message to. For example, to make the
second object in a dialog draw itself, you might write:
object_message(&dialog[1], MSG_DRAW, 0);
The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.
Name
object_message - Sends a message to an object and returns the answer. Allegro game programming library.
See Also
dialog_message(3alleg4), scare_mouse(3alleg4), scare_mouse_area(3alleg4), unscare_mouse(3alleg4), excustom(3alleg4), exrgbhsv(3alleg4) Allegro version 4.4.3 object_message(3alleg4)
Synopsis
#include<allegro.h>intobject_message(DIALOG*dialog,intmsg,intc);
