This module provides an extensible abstraction for managing OpenGL shaders. As of 1.02 it is included
with the OpenGL distribution.
Example usage:
# Get a hashref of shader types
my $shaders = $OpenGL::Shader::GetTypes();
# Test for shader support
my $ok = OpenGL::Shader::HasType('Cg');
# Instantiate a shader - list acceptable shaders by priority
my $shdr = new OpenGL::Shader('GLSL','ARB');
# Get shader type and version
my $type = $shdr->GetType();
my $ver = $shdr->GetVersion();
# Load shader by strings
my $stat = $shdr->Load($fragment,$vertex);
# Load shader by file
my $stat = $shdr->LoadFiles($fragment_file,$vertex_file);
# Enable
$shdr->Enable();
# Get vertex attribute ID
# returns undef if not supported or not found
my $attr_id = $self->MapAttr($attr_name);
glVertexAttrib4fARB($attr_id,$x,$y,$z,$w);
# Get Global Variable ID (uniform/local)
my $var_id = $self->Map($var_name);
# Set float4 vector variable
$stat = $self->SetVector($var_name,$x,$y,$z,$w);
# Set float4x4 matrix via OGA
$stat = $self->SetMatrix($var_name,$oga);
# Do GL rendering
# Disable
$shdr->Disable();
# Done
glutDestroyWindow($Window_ID);