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play_fli - Plays a FLI or FLC animation from disk. Allegro game programming library.

Description

       Plays  an Autodesk Animator FLI or FLC animation file on the specified BITMAP, reading the data from disk
       as it is required. If `loop' is not zero, the player will cycle when it reaches  the  end  of  the  file,
       otherwise  it  will  play through the animation once and then return. Read the beginning of chapter "FLIC
       routines" for a description of the callback parameter.  Example:

          /* Let users skip looped animations. */
          int check_escape_key(void)
          {
             if (key[KEY_ESC])
                return 1;
             else
                return 0;
          }
          ...
             int ret = play_fli("animlogo.fli", screen, 1,
                                 check_escape_key);
             if (ret == FLI_ERROR)
                abort_on_error("Error playing intro!");

Name

       play_fli - Plays a FLI or FLC animation from disk. Allegro game programming library.

Return Value

       The FLI player returns FLI_OK if it reached the end of the file, FLI_ERROR if something went  wrong,  and
       the value returned by the callback function if that was what stopped it.

See Also

play_memory_fli(3alleg4), install_timer(3alleg4), fli_frame(3alleg4)

Allegro                                           version 4.4.3                                play_fli(3alleg4)

Synopsis

#include<allegro.h>intplay_fli(constchar*filename,BITMAP*bmp,intloop,int(*callback)());

See Also