Plays an Autodesk Animator FLI or FLC animation on the specified BITMAP, reading the data from a copy of
the file which is held in memory. You can obtain the `fli_data' pointer by allocating a block of memory
and reading an FLI file into it, or by importing an FLI into a grabber datafile. If `loop' is not zero,
the player will cycle when it reaches the end of the file, otherwise it will play through the animation
once and then return. Read the beginning of chapter "FLIC routines" for a description of the callback
parameter.
Playing animations from memory is obviously faster than cuing them directly from disk, and is
particularly useful with short, looped FLI's. Animations can easily get very large, though, so in most
cases you will probably be better just using play_fli(). You can think of this function as a wrapper on
top of open_memory_fli(), next_fli_frame() and close_fli(). Example:
int ret = play_memory_fli(anim_data, screen, 0, NULL);
if (ret == FLI_ERROR)
abort_on_error("Corrupted animation data?");