POE::Component::Connection::Keepalive is a helper class for POE::Component::Client::Keepalive. It wraps
managed sockets, providing a few extra features.
Connection objects free their underlying sockets when they are DESTROYed. This eliminates the need to
explicitly free sockets when you are done with them.
Connection objects manage POE::Wheel::ReadWrite objects internally, saving a bit of effort.
new
Creates a new POE::Component::Connection::Keepalive instance. It accepts two parameters: A socket
handle (socket) and a reference to a POE::Component::Client::Keepalive object to manage the socket when
the connection is destroyed.
my $conn = POE::Component::Connection::Keepalive->new(
socket => $socket_handle,
manager => $poe_component_client_keepalive,
);
new() is usually called by a POE::Component::Client::Keepalive object.
start
Starts a POE::Wheel::ReadWrite object. All parameters except Handle for start() are passed directly to
POE::Wheel::ReadWrite's constructor. Handle is provided by the connection object. start() returns a
reference to the new POE::Wheel::ReadWrite object, but it is not necessary to save a copy of that
wheel. The connection object keeps a copy of the reference internally, so the wheel will persist as
long as the connection does. The POE::Wheel::ReadWrite object will be DESTROYed when the connection
object is.
# Asynchronous connection from Client::Keepalive.
sub handle_connection {
my $connection_info = $_[ARG0];
$_[HEAP]->{connection} = $connection_info->{connection};
$heap->{connection}->start(
InputEvent => "got_input",
ErrorEvent => "got_error",
);
}
# Stop the connection (and the wheel) when an error occurs.
sub handle_error {
delete $_[HEAP]->{connection};
}
wheel
Returns a reference to the internal POE::Wheel::ReadWrite object, so that methods may be called upon
it.
$heap->{connection}->wheel()->pause_input();
close
Closes the connection immediately. Calls shutdown_input() and shutdown_output() on the wheel also.