logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

reflect - calculate the reflection direction for an incident vector

Declaration

genTypereflect(genTypeI,genTypeN);genDTypereflect(genDTypeI,genDTypeN);

Description

       For a given incident vector I and surface normal Nreflect returns the reflection direction calculated as
       I - 2.0 * dot(N, I) * N.

       N should be normalized in order to achieve the desired result.

Name

       reflect - calculate the reflection direction for an incident vector

Parameters

I
           Specifies the incident vector.

       N
           Specifies the normal vector.

See Also

dot(), refract()

Version Support

       ┌────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │            │        OpenGLShadingLanguageVersion                                            │
       ├────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name       │      │      │      │      │      │      │      │      │      │      │      │      │
       ├────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ reflect    │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │ (genType)  │      │      │      │      │      │      │      │      │      │      │      │      │
       ├────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ reflect    │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │ (genDType) │      │      │      │      │      │      │      │      │      │      │      │      │
       └────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also