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render_scene - Renders all the queued scene polygons. Allegro game programming library.

Description

       Renders  all  the  specified scene_polygon3d()'s on the bitmap passed to clear_scene(). Rendering is done
       one scanline at a time, with no pixel being processed more than once.

       Note that between clear_scene() and render_scene()  you  shouldn't  change  the  clip  rectangle  of  the
       destination bitmap. For speed reasons, you should set the clip rectangle to the minimum.

       Note also that all the textures passed to scene_polygon3d() are stored as pointers only and actually used
       in render_scene().

Name

       render_scene - Renders all the queued scene polygons. Allegro game programming library.

See Also

create_scene(3alleg4),       clear_scene(3alleg4),       destroy_scene(3alleg4),      scene_gap(3alleg4),
       scene_polygon3d(3alleg4), exscn3d(3alleg4)

Allegro                                           version 4.4.3                            render_scene(3alleg4)

Synopsis

#include<allegro.h>voidrender_scene();

See Also