request_scroll - Queues a hardware scroll request with triple buffering. Allegro game programming
Contents
Description
This function is used for triple buffering. It requests a hardware scroll to the specified position, but
returns immediately rather than waiting for a retrace. The scroll will then take place during the next
vertical retrace, but you can carry on running other code in the meantime and use the poll_scroll()
routine to detect when the flip has actually taken place.
Triple buffering is only possible with certain drivers: you can look at the GFX_CAN_TRIPLE_BUFFER bit in
the gfx_capabilities flag to see if it will work with the current driver.
Name
request_scroll - Queues a hardware scroll request with triple buffering. Allegro game programming
library.
Return Value
This function returns zero on success, non-zero otherwise.
See Also
poll_scroll(3alleg4), request_video_bitmap(3alleg4), gfx_capabilities(3alleg4), scroll_screen(3alleg4) Allegro version 4.4.3 request_scroll(3alleg4)
Synopsis
#include<allegro.h>intrequest_scroll(intx,inty);
