s3d_push_textures - push many textures
Contents
Description
As for vertices, you can push arrays of textures on the texture stack to have greater performance. The
tbuf should contain n texture sizes which consist of 2 uint16_t values for width and height for each
texture.
Name
s3d_push_textures - push many textures
Synopsis
#include<s3d.h>ints3d_push_textures(intobject,constuint16_t*tbuf,uint16_tn);
