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s3d_push_textures - push many textures

Author

SimonWunderlich
           Author of s3d

s3d                                                                                         S3D_PUSH_TEXTURES(3)

Description

       As for vertices, you can push arrays of textures on the texture stack to have greater performance. The
       tbuf should contain n texture sizes which consist of 2 uint16_t values for width and height for each
       texture.

Name

       s3d_push_textures - push many textures

Synopsis

#include<s3d.h>ints3d_push_textures(intobject,constuint16_t*tbuf,uint16_tn);

See Also