sc::BcastState - This creates and forwards/retrieves data from either a BcastStateRecv or a
Contents
Detailed Description
This creates and forwards/retrieves data from either a BcastStateRecv or a BcastStateSend depending on
the value of the argument to constructor.
Member Function Documentation
voidsc::BcastState::bcast(int&)
Broadcast data to all nodes. After these are called for a group of data the flush member must be called
to force the source node to actually write the data.
voidsc::BcastState::flush()
Force data to be written. Data is not otherwise written until the buffer is full.
Name
sc::BcastState - This creates and forwards/retrieves data from either a BcastStateRecv or a
BcastStateSend depending on the value of the argument to constructor.
Synopsis
#include <mstate.h>
PublicMemberFunctionsBcastState (const Ref< MessageGrp > &, int source=0)
Create a BcastState object. The default source is node 0.
void bcast (int &)
Broadcast data to all nodes.
void bcast (double &)
void bcast (int *&, int)
void bcast (double *&, int)
template<class T > void bcast (Ref< T > &a)
void flush ()
Force data to be written.
void forget_references ()
Call the StateOut or StateIn forget_references member.
void set_buffer_size (int)
Controls the amount of data that is buffered before it is sent.
