sc::Shape - A Shape is a Volume represents an 3D solid.
Contents
Detailed Description
A Shape is a Volume represents an 3D solid.
The value of the Shape at each point in space is the distance to the surface. The distance is negative if
the point is inside the solid. For Shape specializations that cannot compute the distance to the surface,
the value will be 1.0 outside and -1.0 inside the solid.
Member Function Documentation
voidsc::Shape::compute()[virtual]
Recompute at least the results that have compute true and are not already computed. This should only be
called by Result's members.
Implements sc::Volume.
Name
sc::Shape - A Shape is a Volume represents an 3D solid.
Synopsis
#include <shape.h>
Inherits sc::Volume.
Inherited by sc::ConnollyShape, sc::SphereShape, sc::Uncapped5SphereExclusionShape,
sc::UncappedTorusHoleShape, and sc::UnionShape.
PublicMemberFunctionsShape (const Ref< KeyVal > &keyval)
virtual double distance_to_surface (const SCVector3 &r, SCVector3 *grad=0) const =0
virtual int is_outside (const SCVector3 &r) const
void compute ()
Recompute at least the results that have compute true and are not already computed.
void interpolate (const SCVector3 &p1, const SCVector3 &p2, double val, SCVector3 &result)
int value_implemented () const
Information about the availability of values, gradients, and hessians.
AdditionalInheritedMembers