SDL_ActiveEvent - Application visibility event structure
Contents
Description
SDL_ActiveEvent is a member of the SDL_Event union and is used when an event of type SDL_ACTIVEEVENT is
reported.
When the mouse leaves or enters the window area a SDL_APPMOUSEFOCUS type activation event occurs, if the
mouse entered the window then gain will be 1, otherwise gain will be 0. A SDL_APPINPUTFOCUS type
activation event occurs when the application loses or gains keyboard focus. This usually occurs when
another application is made active. Finally, a SDL_APPACTIVE type event occurs when the application is
either minimised/iconified (gain=0) or restored.
Note:
This event does not occur when an application window is first created.
Name
SDL_ActiveEvent - Application visibility event structure
See Also
SDL_Event, SDL_GetAppState
SDL Tue 11 Sep 2001, 22:59 SDL_ActiveEvent(3)
Structure Data
typeSDL_ACTIVEEVENT.gain 0 if the event is a loss or 1 if it is a gain.
stateSDL_APPMOUSEFOCUS if mouse focus was gained or lost, SDL_APPINPUTFOCUS if input focus
was gained or lost, or SDL_APPACTIVE if the application was iconified (gain=0) or
restored(gain=1).
Structure Definition
typedef struct{
Uint8 type;
Uint8 gain;
Uint8 state;
} SDL_ActiveEvent;
