SDL_GetAudioRecordingDevices - Get a list of currently-connected audio recording devices.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This returns of list of available devices that record audio, like a microphone ("recording" devices). If
you want devices that play sound, perhaps to speakers or headphones ("playback" devices), use
SDL_GetAudioPlaybackDevices () instead.
This only returns a list of physical devices; it will not have any device IDs returned by
SDL_OpenAudioDevice ().
If this function returns NULL, to signify an error, *count will be set to zero.
Function Parameters
count a pointer filled in with the number of devices returned, may be NULL.
Header File
Defined in SDL3/SDL_audio.h
Name
SDL_GetAudioRecordingDevices - Get a list of currently-connected audio recording devices.
Return Value
( SDL_AudioDeviceID
*) Returns a 0 terminated array of device instance IDs, or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
See Also
•(3), SDL_OpenAudioDevice(3), •(3), SDL_GetAudioPlaybackDevices(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetAudioRecordingDevices(3)
Synopsis
#include"SDL3/SDL.h"SDL_AudioDeviceID*SDL_GetAudioRecordingDevices(int*count);
Thread Safety
It is safe to call this function from any thread.
