The SDL_keysym structure is used by reporting key presses and releases since it is a part of the
SDL_KeyboardEvent.
The scancode field should generally be left alone, it is the hardware dependent scancode returned by the
keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDLKeySyms.
This field is very useful when you are checking for certain key presses, like so:
.
.
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_KEYDOWN:
if(event.key.keysym.sym==SDLK_LEFT)
move_left();
break;
.
.
.
}
}
.
.
mod stores the current state of the keyboard modifiers as explained in SDL_GetModState. The unicode is
only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a
the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this
maps to the equivalent ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
ch = keysym.unicode & 0x7F;
}
else {
printf("An International Character.
");
}
UNICODE translation does have a slight overhead so don't enable it unless its needed.