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SDL_SetCursor - Set the active cursor.

Availability

       This function is available since SDL 3.2.0.

Description

       This  function sets the currently active cursor to the specified one. If the cursor is currently visible,
       the change will be immediately represented on the display.  SDL_SetCursor (NULL) can  be  used  to  force
       cursor redraw, if this is desired for any reason.

Function Parameters

cursor a cursor to make active.

Header File

       Defined in SDL3/SDL_mouse.h

Name

       SDL_SetCursor - Set the active cursor.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetCursor(3)

Simple Directmedia Layer                           SDL 3.2.10                                   SDL_SetCursor(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetCursor(SDL_Cursor*cursor);

Thread Safety

       This function should only be called on the main thread.

See Also