textureLod - perform a texture lookup with explicit level-of-detail
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 TEXTURELOD(3G)
Declaration
gvec4textureLod(gsampler1Dsampler,floatP,floatlod);gvec4textureLod(gsampler2Dsampler,vec2P,floatlod);gvec4textureLod(gsampler3Dsampler,vec3P,floatlod);gvec4textureLod(gsamplerCubesampler,vec3P,floatlod);floattextureLod(sampler1DShadowsampler,vec3P,floatlod);floattextureLod(sampler2DShadowsampler,vec4P,floatlod);gvec4textureLod(gsampler1DArraysampler,vec2P,floatlod);gvec4textureLod(gsampler2DArraysampler,vec3P,floatlod);floattextureLod(sampler1DArrayShadowsampler,vec3P,floatlod);gvec4textureLod(gsamplerCubeArraysampler,vec4P,floatlod);
Description
textureLod performs a texture lookup at coordinate P from the texture bound to sampler with an explicit
level-of-detail as specified in lod. lod specifies λbase and sets the partial derivatives as follows:
δ u δ x = 0 , δ v δ x = 0 , δ w δ x = 0 δ u δ y = 0 , δ v δ y = 0 , δ w δ y = 0
Name
textureLod - perform a texture lookup with explicit level-of-detail
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
lod
Specifies the explicit level-of-detail
See Also
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLodOffset(), textureOffset(),
textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(),
textureProjOffset(), textureQueryLod(), textureSize()
Version Support
┌──────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLod │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLod │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureLod │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsamplerCubeArray) │ │ │ │ │ │ │ │ │ │ │ │ │
└──────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
