textureProj - perform a texture lookup with projection
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 TEXTUREPROJ(3G)
Declaration
gvec4textureProj(gsampler1Dsampler,vec2P,[floatbias]);gvec4textureProj(gsampler1Dsampler,vec4P,[floatbias]);gvec4textureProj(gsampler2Dsampler,vec3P,[floatbias]);gvec4textureProj(gsampler2Dsampler,vec4P,[floatbias]);gvec4textureProj(gsampler3Dsampler,vec4P,[floatbias]);floattextureProj(sampler1DShadowsampler,vec4P,[floatbias]);floattextureProj(sampler2DShadowsampler,vec4P,[floatbias]);gvec4textureProj(gsampler2DRectsampler,vec3P);gvec4textureProj(gsampler2DRectsampler,vec4P);floattextureProj(gsampler2DRectShadowsampler,vec4P);
Description
textureProj performs a texture lookup with projection. The texture coordinates consumed from P, not
including the last component of P, are divided by the last component of P. The resulting 3rd component of
P in the shadow forms is used as Dref. After these values are computed, the texture lookup proceeds as in
texture().
Name
textureProj - perform a texture lookup with projection
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
bias
Specifies an optional bias to be applied during level-of-detail computation.
See Also
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(),
textureOffset(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(),
textureProjOffset(), textureQueryLod(), textureSize()
Version Support
┌──────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureProj │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureProj │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │
└──────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
