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textureProjOffset - perform a texture lookup with projection and offset

Declaration

gvec4textureProjOffset(gsampler1Dsampler,vec2P,intoffset,[floatbias]);gvec4textureProjOffset(gsampler1Dsampler,vec4P,intoffset,[floatbias]);gvec4textureProjOffset(gsampler2Dsampler,vec3P,ivec2offset,[floatbias]);gvec4textureProjOffset(gsampler2Dsampler,vec4P,ivec2offset,[floatbias]);gvec4textureProjOffset(gsampler3Dsampler,vec4P,ivec3offset,[floatbias]);floattextureProjOffset(sampler1DShadowsampler,vec4P,intoffset,[floatbias]);floattextureProjOffset(sampler2DShadowsampler,vec4P,ivec2offset,[floatbias]);gvec4textureProjOffset(gsampler2DRectsampler,vec3P,ivec2offset);gvec4textureProjOffset(gsampler2DRectsampler,vec4P,ivec2offset);floattextureProjOffset(gsampler2DRectShadowsampler,vec4P,ivec2offset);

Description

textureProjOffset performs a texture lookup with projection. The texture coordinates consumed from P, not
       including the last component of P, are divided by the last component of P. The resulting 3rd component of
       P in the shadow forms is used as Dref. After these values are computed, the texture lookup proceeds as in
       textureOffset(), with the offset used to offset the computed texture coordinates.

Name

       textureProjOffset - perform a texture lookup with projection and offset

Parameters

sampler
           Specifies the sampler to which the texture from which texels will be retrieved is bound.

       P
           Specifies the texture coordinates at which the texture will be sampled.

       offset
           Specifies the offset that is applied to P before sampling occurs.

       bias
           Specifies an optional bias to be applied during level-of-detail computation.

See Also

texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
       textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(),
       textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(),
       textureProjLodOffset(), textureQueryLod(), textureSize()

Version Support

       ┌──────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                          │        OpenGLShadingLanguageVersion                                            │
       ├──────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name                     │      │      │      │      │      │      │      │      │      │      │      │      │
       ├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ textureProjOffset        │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       ├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ textureProjOffset        │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       │ (gsampler2DRect{Shadow}) │      │      │      │      │      │      │      │      │      │      │      │      │
       └──────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also