A single listener for Wayland signals.
wl_listener provides the means to listen for wl_signal notifications. Many Wayland objects use
wl_listener for notification of significant events like object destruction.
Clients should create wl_listener objects manually and can register them as listeners to signals using
#wl_signal_add, assuming the signal is directly accessible. For opaque structs like wl_event_loop, adding
a listener should be done through provided accessor methods. A listener can only listen to one signal at
a time.
struct wl_listener your_listener;
your_listener.notify = your_callback_method;
// Direct access
wl_signal_add(&some_object->destroy_signal, &your_listener);
// Accessor access
wl_event_loop *loop = ...;
wl_event_loop_add_destroy_listener(loop, &your_listener);
If the listener is part of a larger struct, wl_container_of can be used to retrieve a pointer to it:
void your_listener(struct wl_listener *listener, void *data)
{
struct your_data *data;
your_data = wl_container_of(listener, data, your_member_name);
}
If you need to remove a listener from a signal, use wl_list_remove().
wl_list_remove(&your_listener.link);
Seealsowl_signal