Draws a filled simple polygon with zero or more other simple polygons subtracted from it - the holes.
The holes cannot touch or intersect with the outline of the filled polygon.
• vertices - Interleaved array of (x, y) vertex coordinates for each of the polygons, including holes.
• vertex_counts - Number of vertices for each polygon. The number of vertices in the filled polygon is
given by vertex_counts[0] and must be at least three. Subsequent elements indicate the number of
vertices in each hole. The array must be terminated with an element with value zero.
• color - Color of the filled polygon
When the y-axis is facing downwards (the usual) the filled polygon coordinates must be ordered
anti-clockwise. All hole vertices must use the opposite order (clockwise with y down). All hole
vertices must be inside the main polygon and no hole may overlap the main polygon.
For example:
float vertices[] = {
0, 0, // filled polygon, upper left corner
0, 100, // filled polygon, lower left corner
100, 100, // filled polygon, lower right corner
100, 0, // filled polygon, upper right corner
10, 10, // hole, upper left
90, 10, // hole, upper right
90, 90 // hole, lower right
};
int vertex_counts[] = {
4, // number of vertices for filled polygon
3, // number of vertices for hole
0 // terminator
};
There are 7 vertices: four for an outer square from (0, 0) to (100, 100) in anti-clockwise order, and
three more for an inner triangle in clockwise order. The outer main polygon uses vertices 0 to 3
(inclusive) and the hole uses vertices 4 to 6 (inclusive).