This is a shortcut for al_map_rgba(3alleg5)(r * a / 255, g * a / 255, b * a / 255, a).
By default Allegro uses pre-multiplied alpha for transparent blending of bitmaps and primitives (see
al_load_bitmap_flags(3alleg5) for a discussion of that feature). This means that if you want to tint a
bitmap or primitive to be transparent you need to multiply the color components by the alpha components
when you pass them to this function. For example:
int r = 255;
int g = 0;
int b = 0;
int a = 127;
ALLEGRO_COLOR c = al_premul_rgba(r, g, b, a);
/* Draw the bitmap tinted red and half-transparent. */
al_draw_tinted_bitmap(bmp, c, 0, 0, 0);
This function can be called before Allegro is initialized.