Sets the texture wrapping settings for newly created bitmaps (on the current thread). Typically you take
advantage of this feature either via the primitives addon (see al_draw_prim(3alleg5) and others) or via
custom shaders (see ALLEGRO_SHADER(3alleg5)).
Note: In the context of custom shaders, Direct3D and OpenGL have different granularities for
controlling this setting. Direct3D sets wrapping setting for each sampler separately, while
OpenGL sets it per-texture. This interacts particularly poorly with the primitives addon which
(for backwards compatibility) alters the wrapping setting. To minimize this issue, use a wrapping
setting thatβs not ALLEGRO_BITMAP_WRAP_DEFAULT.