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astile - demonstrates image tiling/cropping and tinting libAfterImage/tutorials/ASTile

Description

       Actuall tiling is quite simple - just call tile_asimage and it will generate new ASImage containing tiled
       and  tinted  image.  For  the  sake  of example we set quality to TOP, but normally GOOD quality is quite
       sufficient, and is a default. Again, compression is set to 0 since we do not intend to  store  image  for
       long time. Even better we don't need to store it at all - all we need is XImage, so we can transfer it to
       the server easily. That is why to_xim argument is set to ASA_XImage.  As the result obtained ASImage will
       not  have  any  data  in  its  buffers,  but  it  will  have  ximage member set to point to valid XImage.
       Subsequently we enjoy that convenience, by setting use_cached to True in call to  asimage2pixmap().  That
       ought to save us a lot of processing.

       Tinting  works  in  both  directions  -  it  can  increase  intensity of the color or decrease it. If any
       particular channel of the tint_color is greater then 127  then  intensity  is  increased,  otherwise  its
       decreased.

Example

       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                               tile_width, tile_height,
                               tint_color,
                               ASA_XImage, 0, ASIMAGE_QUALITY_TOP ); destroy_asimage( &im );

Name

astile - demonstrates image tiling/cropping and tinting libAfterImage/tutorials/ASTile

Nameastile

Notes

See Also

       tile_asimage().

3rd Berkeley Distribution                      AfterStep v.2.2.12                                     astile(3x)

Source

           #include "../afterbase.h" #include "../afterimage.h" #include "common.h"

           void usage() {
               printf( "Usage: astile [-h]|[[-g geometry][-t tint_color] image]\n");
               printf( "Where: image    - source image filename.\n");
               printf( "       geometry - width and height of the resulting image,\n");
               printf( "                  and x, y of the origin of the tiling on "
                       "source image.\n");
               printf( "       tint_color - color to tint image with.( defaults to "
                       "current time :)\n"); }

           int main(int argc, char* argv[]) {
               Window w ;
               Display *dpy = NULL;
               ASVisual *asv ;
               int screen = 0, depth = 0;
               char *image_file = "rose512.jpg" ;
               ARGB32 tint_color = time(NULL);
               int tile_x, tile_y, geom_flags = 0;
               unsigned int tile_width, tile_height ;
               ASImage *im ;

               /* see ASView.1 : */
               set_application_name( argv[0] );

           #ifndef X_DISPLAY_MISSING
               /* parse_argb_color can only be used after display is open,
                  otherwise we are limited to colors defined as ARGB values : */
               dpy = XOpenDisplay(NULL);
               _XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW", False);
               screen = DefaultScreen(dpy);
               depth = DefaultDepth( dpy, screen ); #endif

               if( argc > 1 )
               {
                   int i ;

                   if( strncmp( argv[1], "-h", 2 ) == 0 )
                   {
                       usage();
                       return 0;
                   }

                   for( i = 1 ; i < argc ; i++ )
                   {
                       if( argv[i][0] == '-' && i < argc-1 )
                       {
                           switch(argv[i][1])
                           {
                               case 't' :          /* see ASTile.1 : */
                                   if( parse_argb_color( argv[i+1], &tint_color ) ==
                                       argv[i+1] )
                                       show_warning( "unable to parse tint color - "
                                                     "default used: #%8.8lX",
                                                     (unsigned long)tint_color );
                                   break ;
                               case 'g' :          /* see ASTile.2 : */
                                   geom_flags = XParseGeometry( argv[i+1],
                                                                &tile_x, &tile_y,
                                                                &tile_width,
                                                                &tile_height );
                                   break ;
                           }
                           ++i ;
                       }else
                           image_file = argv[i] ;
                   }
               }else
               {
                   show_warning( "no image file or tint color specified - "
                                 "defaults used: \"%s\" #%8.8lX",
                                 image_file, (unsigned long)tint_color );
                   usage();
               }

               /* see ASView.2 : */
               im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0, getenv("IMAGE_PATH"), NULL );

               /* Making sure tiling geometry is sane : */
               if( !get_flags(geom_flags, XValue ) )
                   tile_x = im->width/2 ;
               if( !get_flags(geom_flags, YValue ) )
                   tile_y = im->height/2 ;
               if( !get_flags(geom_flags, WidthValue ) )
                   tile_width = im->width*2 ;
               if( !get_flags(geom_flags, HeightValue ) )
                   tile_height = im->height*2;
               printf( "%s: tiling image \"%s\" to "
                       "%dx%d%+d%+d tinting with #%8.8lX\n",
                       get_application_name(), image_file, tile_width, tile_height,
                       tile_x, tile_y, (unsigned long)tint_color );

               if( im != NULL )
               {
                   /* see ASView.3 : */
                   asv = create_asvisual( dpy, screen, depth, NULL );
                   w = None ; #ifndef X_DISPLAY_MISSING
                   /* see ASView.4 : */
                   w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
                                                tile_width, tile_height, 1, 0, NULL,
                                                "ASTile", image_file );
                   if( w != None )
                   {
                       Pixmap p ;
                       ASImage *tinted_im ;

                       XMapRaised   (dpy, w);
                       /* see ASTile.3 : */
                       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                                 tile_width, tile_height,
                                                 tint_color, ASA_XImage, 0,
                                                 ASIMAGE_QUALITY_TOP );
                       destroy_asimage( &im );
                       /* see ASView.5 : */
                       p = asimage2pixmap( asv, DefaultRootWindow(dpy), tinted_im,
                                           NULL, True );
                       destroy_asimage( &tinted_im );
                       /* see common.c: set_window_background_and_free() : */
                       p = set_window_background_and_free( w, p );
                   }
                   /* see common.c: wait_closedown() : */
                   wait_closedown(w);
                   dpy = NULL; #else
                   {
                       ASImage *tinted_im ;
                       /* see ASTile.3 : */
                       tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                                 tile_width, tile_height,
                                                 tint_color, ASA_ASImage, 0,
                                                 ASIMAGE_QUALITY_TOP );
                       destroy_asimage( &im );
                       /* writing result into the file */
                       ASImage2file( tinted_im, NULL, "astile.jpg", ASIT_Jpeg, NULL );
                       destroy_asimage( &tinted_im );
                   } #endif
               }
               return 0 ; }

       libAfterImage/tutorials/ASTile.1 [3.1]

Synopsis

       Step 3. Actuall tiling of the image.

See Also