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AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

Description

          int voice;  - the hardware voice used for the sample

       A  structure  holding  an audiostream, which is a convenience wrapper around a SAMPLE structure to double
       buffer sounds too big to fit into memory, or do clever things like generating the sound wave real time.

       While you shouldn't modify directly the value of the voice, you can use all of  the  voice  functions  in
       chapter "Digital sample routines" to modify the properties of the sound, like the frequency.

Name

       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

See Also

play_audio_stream(3alleg4), exstream(3alleg4)

Allegro                                           version 4.4.3                             AUDIOSTREAM(3alleg4)

Synopsis

#include<allegro.h>typedefstructAUDIOSTREAM

See Also