AuSoundPlayFromData - create a flow to play from memory.
Contents
Arguments
server Specifies the connection to the audio server.
sound Specifies the description of the audio data.
data Specifies the audio data to play.
destination
Specifies the device to play the data on.
volume Specifies the volume.
callback Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed the callback.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler
created or NULL if there was an error.
Errors
AuBadAlloc, AuBadDevice.
Name
AuSoundPlayFromData - create a flow to play from memory.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - NetworkAudioSystem C Language Interface
soundlib 1.9.4 AuSoundPlayFromData(3)
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data,
flow, volume_mult_elem, monitor_element, status)
AuServer *server;
Soundsound;
AuPointerdata;
AuDeviceIDdestination;
AuFixedPointvolume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointercallback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
