clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro game programming library.
Contents
Description
Writes z into the given Z-buffer (0 means far away). This function should be used to initialize the Z-
buffer before each frame. Actually, low-level routines compare depth of the current pixel with 1/z: for
example, if you want to clip polygons farther than 10, you must call clear_zbuffer(zbuf, 0.1).
Name
clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro game programming library.
See Also
create_zbuffer(3alleg4), set_zbuffer(3alleg4), destroy_zbuffer(3alleg4), exzbuf(3alleg4) Allegro version 4.4.3 clear_zbuffer(3alleg4)
Synopsis
#include<allegro.h>voidclear_zbuffer(ZBUFFER*zbuf,floatz);
