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create_light_table - Fills a color mapping table for lighting effects. Allegro game programming library.

Description

       Fills  the  specified  color mapping table with lookup data for doing lighting effects with the specified
       palette. When combining the colors c1 and c2 with this table, c1 is treated as a light level from  0-255.
       At  light level 255 the table will output color c2 unchanged, at light level 0 it will output the r, g, b
       value you specify to this function, and at intermediate light levels it will  output  a  color  somewhere
       between the two extremes. The r, g, and b values are in the range 0-63.

       This  function  will  take  advantage of the global rgb_ap variable to speed up color conversions. If the
       callback function is not NULL, it will be called 256  times  during  the  calculation,  allowing  you  to
       display a progress indicator. Example:

          COLOR_MAP light_table;
          ...
          /* Build a color lookup table for lighting effects. */
          create_light_table(&light_table, pal, 0, 0, 0, NULL);

Name

       create_light_table - Fills a color mapping table for lighting effects. Allegro game programming library.

See Also

color_map(3alleg4),               create_trans_table(3alleg4),               create_color_table(3alleg4),
       create_blender_table(3alleg4),           draw_trans_sprite(3alleg4),            draw_lit_sprite(3alleg4),
       draw_gouraud_sprite(3alleg4), rgb_map(3alleg4), ex3d(3alleg4), exshade(3alleg4), extrans(3alleg4)

Allegro                                           version 4.4.3                      create_light_table(3alleg4)

Synopsis

#include<allegro.h>voidcreate_light_table(COLOR_MAP*table,constPALETTEpal,intr,g,b,void(*callback)(intpos));

See Also