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create_scene - Allocates memory for a 3d scene. Allegro game programming library.

Description

       Allocates  memory  for  a  scene,  `nedge'  and `npoly' are your estimates of how many edges and how many
       polygons you will render (you cannot get over the limit specified  here).  If  you  use  same  values  in
       successive calls, the space will be reused (no new malloc()).

       The memory allocated is a little less than 150 * (nedge + npoly) bytes.

Name

       create_scene - Allocates memory for a 3d scene. Allegro game programming library.

Return Value

       Returns zero on success, or a negative number if allocations fail.

See Also

scene_polygon3d(3alleg4),     render_scene(3alleg4),     clear_scene(3alleg4),    destroy_scene(3alleg4),
       scene_gap(3alleg4), create_zbuffer(3alleg4), exscn3d(3alleg4)

Allegro                                           version 4.4.3                            create_scene(3alleg4)

Synopsis

#include<allegro.h>intcreate_scene(intnedge,intnpoly);

See Also