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Curses::Widgets::Menu - Menu Widgets

Author/Copyright

       (c) 2001 Arthur Corliss (corliss@digitalmages.com)

perl v5.34.0                                       2022-06-12                                 Widgets::Menu(3pm)

Description

       Curses::Widgets::Menu  provides  simplified  OO  access  to  menus.  Each item in a menu can be tied to a
       subroutine reference which is called when selected.

History

       2002/10/17 -- First implementation

Methods

new(inheritedfromCurses::Widgets)
         $menu = Curses::Widgets::Menu->new({
           INPUTFUNC   => \&scankey,
           FOREGROUND  => undef,
           BACKGROUND  => 'black',
           FOCUSSWITCH => "\t",
           MENUS       => {
             MENUORDER => [qw(File)],
             File      => {
               ITEMORDER => [qw(Save Quit)],
               Save      => \&Save,
               Quit      => \&Quit,
             },
           CURSORPOS   => 'File',
           BORDER      => 1,
           });

       The new method instantiates a new Menu object.  The only mandatory key/value pairs in  the  configuration
       hash are X and Y.  All others have the following defaults:

         Key           Default  Description
         ============================================================
         INPUTFUNC   \&scankey  Function to use to scan for keystrokes
         FOREGROUND      undef  Default foreground colour
         BACKGROUND    'black'  Default background colour
         FOCUSSWITCH      "\t"  Characters which signify end of input
         MENUS              {}  Menu structure
         CURSORPOS          ''  Current position of the cursor
         BORDER              0  Avoid window borders

       The  MENUS option is a hash of hashes, with each hash a separate menu, and the constituent hashes being a
       Entry/Function pairs.  Each hash requires a special key/value pair that determines the order of the items
       when displayed.  Each item is separated by two spaces.

   draw
         $menu->draw($mwh, 1);

       The draw method renders the menu in its current state.  This requires a valid handle to a  curses  window
       in  which  it will render itself.  The optional second argument, if true, will cause the selection cursor
       to be rendered as well.

   popup
         $menu->popup;

       This method causes the menu to be displayed.  Since, theoretically, the menu should never be seen  unless
       it's being actively used, we will always assume that we need to draw a cursor on the list as well.

   execute
         $menu->execute;

       This method acts like the standard Curses::Widgets method of the same name, with the exception being that
       selection  of  any  menu  item  will  also  cause  it  to exit (having already called the associated item
       subroutine).

Module Version

       $Id: Menu.pm,v 1.103 2002/11/14 01:26:34 corliss Exp corliss $

Name

       Curses::Widgets::Menu - Menu Widgets

Requirements

       Curses
       Curses::Widgets
       Curses::Widgets::ListBox

Synopsis

         use Curses::Widgets::Menu;

         $menu = Curses::Widgets::Menu->new({
           COLUMNS     => 10,
           INPUTFUNC   => \&scankey,
           FOREGROUND  => undef,
           BACKGROUND  => 'black',
           FOCUSSWITCH => "\t",
           X           => 1,
           Y           => 1,
           MENUS       => {
             MENUORDER => [qw(File)],
             File => {
               ITEMORDER => [qw(Save Quit)],
               Save      => \&Save,
               Quit      => \&Quit,
             },
           CURSORPOS   => 'File',
           BORDER      => 1,
           });

         $menu->draw($mwh, 1);
         $menu->execute;

         See the Curses::Widgets pod for other methods.

See Also