d_check_proc - Dialog procedure implementing a check box object. Allegro game programming library.
Contents
Description
This is an example of how you can derive objects from other objects. Most of the functionality comes from
d_button_proc(), but it displays itself as a check box. If the d1 field is non-zero, the text will be
printed to the right of the check, otherwise it will be on the left.
Note: the object width should allow space for the text as well as the check box (which is square, with
sides equal to the object height).
Name
d_check_proc - Dialog procedure implementing a check box object. Allegro game programming library.
See Also
excustom(3alleg4), exgui(3alleg4) Allegro version 4.4.3 d_check_proc(3alleg4)
Synopsis
#include<allegro.h>intd_check_proc(intmsg,DIALOG*d,intc);
