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draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming

Description

       Draws the sprite image onto the destination bitmap using the specified mode argument, optionally flipping
       the  sprite in the orientation specified by flip argument.  The mode argument defines how is sprite going
       to be drawn on the destination bitmap:

          DRAW_SPRITE_NORMAL     - draws a masked sprite, like draw_sprite()
          DRAW_SPRITE_LIT        - draws a tinted sprite, like draw_lit_sprite()
          DRAW_SPRITE_TRANS      - draws a blended sprite, like draw_trans_sprite()

       The flip argument defines the flipping orientation:

          DRAW_SPRITE_NO_FLIP = 0    - do not perform flipping
          DRAW_SPRITE_H_FLIP         - flip horizontally
          DRAW_SPRITE_V_FLIP         - flip vertically
          DRAW_SPRITE_VH_FLIP        - flip both vertically and horizontally

Name

       draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming
       library.

See Also

draw_sprite(3alleg4),              draw_sprite_v_flip(3alleg4),              draw_sprite_h_flip(3alleg4),
       draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), extrans2(3alleg4)

Allegro                                           version 4.4.3                          draw_sprite_ex(3alleg4)

Synopsis

#include<allegro.h>voiddraw_sprite_ex(BITMAP*bmp,BITMAP*sprite,intx,inty,intmode,intflip);

See Also