draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the sprite transformed to the
Contents
Description
These are like draw_sprite(), but they additionally flip the image vertically, horizontally, or both,
respectively. Flipping vertically means that the y-axis is reversed, while flipping horizontally means
that the x-axis is reversed, between the source and the destination. This produces exact mirror images,
which is not the same as rotating the sprite (and it is a lot faster than the rotation routine). The
sprite must be a memory bitmap. Example:
if (key[KEY_RIGHT])
draw_sprite(screen, hero_right, pos_x, pos_y);
else if (key[KEY_LEFT])
draw_sprite_h_flip(screen, hero_right, pos_x, pos_y);
else
draw_sprite(screen, hero_idle, pos_x, pos_y);
Name
draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the sprite transformed to the
destination bitmap. Allegro game programming library.
See Also
draw_sprite(3alleg4), bitmap_mask_color(3alleg4), exsprite(3alleg4) Allegro version 4.4.3 draw_sprite_v_flip(3alleg4)
Synopsis
#include<allegro.h>voiddraw_sprite_v_flip(BITMAP*bmp,BITMAP*sprite,intx,inty);voiddraw_sprite_h_flip(BITMAP*bmp,BITMAP*sprite,intx,inty);voiddraw_sprite_vh_flip(BITMAP*bmp,BITMAP*sprite,intx,inty);
