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exblend - Using translucency in truecolor modes. Allegro game programming library.

Description

       This program demonstrates how to use the translucency functions in truecolor video modes. Two image files
       are  loaded  from disk and displayed moving slowly around the screen. One of the images will be tinted to
       different colors. The other image will be faded out with a varying alpha strength, and drawn  on  top  of
       the other image.

Name

       exblend - Using translucency in truecolor modes. Allegro game programming library.

See Also

BITMAP(3alleg4),    END_OF_MAIN(3alleg4),    PALETTE(3alleg4),    SCREEN_H(3alleg4),   SCREEN_W(3alleg4),
       allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4),  circle(3alleg4),
       clear_bitmap(3alleg4),     clear_keybuf(3alleg4),     create_bitmap(3alleg4),    destroy_bitmap(3alleg4),
       draw_lit_sprite(3alleg4), draw_trans_sprite(3alleg4), fixcos(3alleg4), fixsin(3alleg4),  fixtoi(3alleg4),
       font(3alleg4),  install_keyboard(3alleg4),  install_timer(3alleg4), itofix(3alleg4), keypressed(3alleg4),
       load_bitmap(3alleg4),      makecol(3alleg4),      replace_filename(3alleg4),      retrace_count(3alleg4),
       screen(3alleg4),    set_color_conversion(3alleg4),    set_color_depth(3alleg4),    set_gfx_mode(3alleg4),
       set_trans_blender(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4)

Allegro                                           version 4.4.3                                 exblend(3alleg4)

Synopsis

#include<allegro.h>Exampleexblend

See Also