fli_frame - Stores the current frame number of the animation. Allegro game programming library.
Contents
Description
Global variable containing the current frame number in the FLI file. This is useful for synchronising
other events with the animation, for instance you could check it in a play_fli() callback function and
use it to trigger a sample at a particular point. Example:
while (next_fli_frame(0) == FLI_OK) {
if (fli_frame == 345)
play_sample(trumpet_sound, 255, 128, 1000, 0);
/* Rest some time until next frame... */
}
Name
fli_frame - Stores the current frame number of the animation. Allegro game programming library.
See Also
play_fli(3alleg4), play_memory_fli(3alleg4), next_fli_frame(3alleg4) Allegro version 4.4.3 fli_frame(3alleg4)
Synopsis
#include<allegro.h>externintfli_frame;
