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fli_frame - Stores the current frame number of the animation. Allegro game programming library.

Description

       Global  variable  containing  the  current frame number in the FLI file. This is useful for synchronising
       other events with the animation, for instance you could check it in a play_fli()  callback  function  and
       use it to trigger a sample at a particular point. Example:

          while (next_fli_frame(0) == FLI_OK) {
             if (fli_frame == 345)
                play_sample(trumpet_sound, 255, 128, 1000, 0);
             /* Rest some time until next frame... */
          }

Name

       fli_frame - Stores the current frame number of the animation. Allegro game programming library.

See Also

play_fli(3alleg4), play_memory_fli(3alleg4), next_fli_frame(3alleg4)

Allegro                                           version 4.4.3                               fli_frame(3alleg4)

Synopsis

#include<allegro.h>externintfli_frame;

See Also