free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming
Contents
Description
Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have
loaded a new block of samples to that location and the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer);
if (mem_chunk != NULL) {
/* Refill the stream buffer. */
...
free_audio_stream_buffer(buffer);
}
Name
free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming
library.
See Also
get_audio_stream_buffer(3alleg4), exstream(3alleg4) Allegro version 4.4.3 free_audio_stream_buffer(3alleg4)
Synopsis
#include<allegro.h>voidfree_audio_stream_buffer(AUDIOSTREAM*stream);
