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get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game

Description

       Constructs a transformation matrix which will rotate points  around  all  three  axes  by  the  specified
       amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass
       1 for no change of scale), and then translate to the requested x, y, z position.

Name

       get_transformation_matrix  - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game
       programming library.

See Also

apply_matrix(3alleg4),             get_rotation_matrix(3alleg4),             get_scaling_matrix(3alleg4),
       get_translation_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4)

Allegro                                           version 4.4.3               get_transformation_matrix(3alleg4)

Synopsis

#include<allegro.h>voidget_transformation_matrix(MATRIX*m,fixedscale,fixedxrot,yrot,zrot,x,y,z);

See Also