get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game
Contents
Description
Constructs a transformation matrix which will rotate points around all three axes by the specified
amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass
1 for no change of scale), and then translate to the requested x, y, z position.
Name
get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game
programming library.
See Also
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_scaling_matrix(3alleg4), get_translation_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4) Allegro version 4.4.3 get_transformation_matrix(3alleg4)
Synopsis
#include<allegro.h>voidget_transformation_matrix(MATRIX*m,fixedscale,fixedxrot,yrot,zrot,x,y,z);
