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get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an

Description

       Constructs a transformation matrix which will rotate points around the  specified  x,y,z  vector  by  the
       specified angle (given in binary, 256 degrees to a circle format).

Name

       get_vector_rotation_matrix,  get_vector_rotation_matrix_f  - Constructs X, Y, Z rotation matrices with an
       angle. Allegro game programming library.

See Also

apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4)

Allegro                                           version 4.4.3              get_vector_rotation_matrix(3alleg4)

Synopsis

#include<allegro.h>voidget_vector_rotation_matrix(MATRIX*m,fixedx,y,z,fixeda);voidget_vector_rotation_matrix_f(MATRIX_f*m,floatx,y,z,floata);

See Also