get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an
Contents
Description
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the
specified angle (given in binary, 256 degrees to a circle format).
Name
get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an
angle. Allegro game programming library.
See Also
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4) Allegro version 4.4.3 get_vector_rotation_matrix(3alleg4)
Synopsis
#include<allegro.h>voidget_vector_rotation_matrix(MATRIX*m,fixedx,y,z,fixeda);voidget_vector_rotation_matrix_f(MATRIX_f*m,floatx,y,z,floata);
