get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming
Contents
Description
Construct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will
rotate it about the Y axis by the specified angle (given in binary, 256 degrees to a circle format).
Name
get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming
library.
See Also
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_z_rotate_matrix(3alleg4) Allegro version 4.4.3 get_y_rotate_matrix(3alleg4)
Synopsis
#include<allegro.h>voidget_y_rotate_matrix(MATRIX*m,fixedr);voidget_y_rotate_matrix_f(MATRIX_f*m,floatr);
