gl_InstanceID - contains the index of the current primitive in an instanced draw command
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_INSTANCEID(3G)
Declaration
in int gl_InstanceID ;.SH "DESCRIPTION"
gl_InstanceID is a vertex language input variable that holds the integer index of the current primitive
in an instanced draw command such as glDrawArraysInstanced. If the current primitive does not originate
from an instanced draw command, the value of gl_InstanceID is zero.
Name
gl_InstanceID - contains the index of the current primitive in an instanced draw command
See Also
gl_VertexID()
Version Support
┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_InstanceID │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
