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gl_InstanceID - contains the index of the current primitive in an instanced draw command

Declaration

       in int gl_InstanceID ;.SH "DESCRIPTION"

       gl_InstanceID is a vertex language input variable that holds the integer index of the current primitive
       in an instanced draw command such as glDrawArraysInstanced. If the current primitive does not originate
       from an instanced draw command, the value of gl_InstanceID is zero.

Name

       gl_InstanceID - contains the index of the current primitive in an instanced draw command

See Also

gl_VertexID()

Version Support

       ┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │               │        OpenGLShadingLanguageVersion                                            │
       ├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Variable      │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
       │ Name          │      │      │      │      │      │      │      │      │      │      │      │      │
       ├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ gl_InstanceID │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also