gl_NumSamples - contains the total number of samples in the framebuffer
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_NUMSAMPLES(3G)
Declaration
in bool gl_NumSamples ;.SH "DESCRIPTION"
gl_NumSamples is a fragment language input variable that contains the number of samples in the
framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of
the framebuffer regardless of whether multisample rasterization is enabled or not.
Name
gl_NumSamples - contains the total number of samples in the framebuffer
See Also
gl_SamplePosition(), gl_SampleID()
Version Support
┌───────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├───────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├───────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_NumSamples │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└───────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
