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gl_PatchVerticesIn - contains the number of vertices in the current patch

Declaration

       in int gl_PatchVerticesIn ;.SH "DESCRIPTION"

       Available only in the tessellation control and evaluation languages, gl_PatchVerticesIn contains the
       number of vertices in the input being processed by the shader. A single tessellation control or
       evaluation shader can read patches of differing sizes, and so th value of gl_PatchVertexIn may differ
       between patches.

Name

       gl_PatchVerticesIn - contains the number of vertices in the current patch

See Also

gl_TessLevelOuter(), gl_TessLevelInner(), gl_TessCoord()

Version Support

       ┌────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                    │        OpenGLShadingLanguageVersion                                            │
       ├────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name               │      │      │      │      │      │      │      │      │      │      │      │      │
       ├────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ gl_PatchVerticesIn │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also