gl_PatchVerticesIn - contains the number of vertices in the current patch
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_PATCHVERTICESIN(3G)
Declaration
in int gl_PatchVerticesIn ;.SH "DESCRIPTION"
Available only in the tessellation control and evaluation languages, gl_PatchVerticesIn contains the
number of vertices in the input being processed by the shader. A single tessellation control or
evaluation shader can read patches of differing sizes, and so th value of gl_PatchVertexIn may differ
between patches.
Name
gl_PatchVerticesIn - contains the number of vertices in the current patch
See Also
gl_TessLevelOuter(), gl_TessLevelInner(), gl_TessCoord()
Version Support
┌────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_PatchVerticesIn │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
